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Mitsuo Shimura (updated)

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Mitsuo Shimura (updated) Empty Mitsuo Shimura (updated)

Post by Mitsuo Shimura on 4/4/2017, 19:49

Name: Mitsuo Shimura

Age: 18

Group: Survey Corps.

Squad Tactician - Mitsuo has been known for his quick wits and his advanced planning, therefor when it comes to attack formations Mitsuo is normally the one to stratergise them.
Part-time Shop Owner - Mistuo sometimes works in his dad's shop; either working the till or tinkering in the back workshop. Mitsuo has taken up doing this as he will inherit the shop and also it helps him think. The Shimura Workshop is Mitsuo's safe-haven and will be where one could find him if he seems emotionally unstable.

Appearance: Mitsuo stands at 5ft 11in and weighs 10st 10lbs. He has sea-foam coloured eyes and long, dark brown haired which is plaited into a ponytail that comes down to between his shoulder blades. He dresses formally in Victorian steam-punk style. He wears a white dress shirt which sleeves' are rolled up with a black tie under a black waistcoat with black dress pants, he keeps the collar of his shirt up. He has a slim, thin figure but is quite muscular. He has a strong, masculine jaw line. He has semi-tanned, natural white skin. His hair is usually shaggy but kept in his plaited ponytail. He doesn’t tend to wear baggy clothes as he says they get in the way. He takes European looks from his mother, Cheryl Shimura, and takes his personality and mindset from his Asian father, Arata Shimura. He usually dresses in black, grey and white as they are his favorite shades (as Mitsuo tends to clarify that they are not colours).

Mitsuo Shimura (updated) Mitsuo10

Identity: Mitsuo likes to plan everything in advance. He tends to think up multiple possible solutions of how things can happen if certain parts of his plans act out correctly. Mitsuo does this to try and be prepared for any sudden changes in one of his plans, however he does not need to do this as he is also quick witted and can think of solutions on the spot. Mitsuo has relied on his instincts a few times in previous experience however they are not always reliable as sometimes they put him at a disadvantage rather than at an advantage.
Under serious stress an pressure, Mitsuo can lose his track of mind or become emotionally unstable meaning he could make rash and irrational decisions that could put him and his squad in grave danger.

Mitsuo does not have complete control over his emotions. This is why he can become "emotionally unstable". Although he may seem to have everything under control, inside his emotions work double time, meaning he can easily become in a certain way, such as sad or angry.
The best way to explain this would be on a scale of 1 to 10. I'll take anger for an example. If someone got insulted and that insult made them feel a 5 of how angry they were on the scale, then Mitsuo would be a 10. If someone got punched and that made them feel a 2, then Mitsuo would be a 4.
Mitsuo always becomes more emotional then what he should actually be. This is a disability he has and is aware of. If Mitsuo starts to feel like he's becoming unstable he would probably just get up and leave or say he is going to leave for a while and then will go to his father's shop. If Mitsuo is on duty or on a mission, however, he will probably find the nearest cover and rest for a short period of time. He does this so he doesn't act recklessly because of his controlling emotions.


- Engineering and tinkering: It has always been a hobby of his since he was a child as he was inspired by his father who was a mechanical genius.
- Art: As he has Akathisia he one day taught himself to draw as he felt like he had to do something. Now every time he sees something interesting he likes to draw it so he’ll never forget.
- Music: He was taught by his mother to play the piano and (acoustic) guitar. Ever since then he has enjoyed writing lyrics and music as well as playing them. Music also calms him down and helps him think.
- Loud places: He doesn’t like loud places as he finds it harder to think. Also he assumes that loud places mean that there’s a lot of people he doesn’t know and he doesn’t like being around strangers much.
- Crowds: He doesn’t like being around strangers, as said, because he feels like he can not be himself. He also has trust issues and is claustrophobic making him dislike crowds even more.
- Doing nothing: Mitsuo has Akathisia, meaning he doesn't like doing nothing. Sometimes it gets the better of him so he can not stay idle. He always must be doing something otherwise he gets bored and sitting still drives him crazy.
- The Dark: He feels unsafe in the dark as he feels like he is either being watched or going to be murdered.
- His emotions: Mitsuo knows fully well that his emotions can get the better of him and take over. He is afriad of this happening as it can make him lose focus which he knows is dangerous during missions.
- Death: Everyone is afraid of death so you can’t really blame him.
- Protection: He feels like he needs to protect everyone, even if he doesn’t like socializing with them. Killing Titans also makes him feel safer as he’s technically saving himself. He wants to make the area the people live in, including him, safe.
- Experience: He always likes trying new things so he is always looking for things to do that have not been done before or are rarely done.
- Alive: Mitsuo wants to live his life to all its fullness meaning he doesn't not want to live a short life. He does not plan on letting the Titans kill him while he's out on missions and also tries to avoid places that have the potential to increase the chances of him being murdered. Mitsuo wants to die from a natural cause such as age or a heart attack.

The Shimura family had a healthy lifestyle from Arata’s job as a mechanic for the Survey Corps. They were not the richest of people to live in Stohess but they certainly weren’t the poorest. So when they had a son born in 832 they felt they could raise him well.
Mitsuo’s parents gave their child a pampered upbringing because he was diagnosed with akathisia at a young age and is also emotionally unstable.
Arata and Cheryl decided they would hire tutors for Mitsuo so he can be professionally taught the things that his parents want him to learn as well as what he wants to learn. Hiring the tutors was the best idea they could think of which would give him an education as well as avoid having issues with his disabilities.
His parents hired tutors that would teach him maths, English, art, martial arts, weaponry such as swordsmanship, and even politics, however politics was dropped because Mitsuo was not interested.
Arata and Cheryl also wanted to teach their child the skills they were good at so Arata taught Mitsuo engineering and shop keeping and Cheryl taught him how to read and write music as well as cooking.

At the age of 5, Mitsuo’s parents told him about his disadvantages and explained to him how they affect his lifestyle which he somewhat understood.
His parents also told him about world around him, even though some of it he got taught by his tutors. They explained more about the dangers and how the military works. Cheryl told Mitsuo about the Titans but explained it in a way to not scare her son, ”they disrespect humanity. They make people live in fear and rip away any thought of paradise.”

Paradise was something Mitsuo had read in some books of fiction. A fantasy land where there was no fear, no hatred, no evil. Mitsuo had dreamt of such a place. A place where everyone was equal. A place where everyone was kind.
A 5-year-old Mitsuo had decided that he would try and create paradise within the walls. First he would have to rid of the Titans. Not all of them… just the ones nearby. As soon as it seemed like there were no more of those monsters he would have to try and find peace between everyone so he took up politics again.

At the age of 11, Mitsuo decided to join the Survey Corps. He went through the three years of training that was required. During the training Mitsuo did not talk much and did not really make any friends due to being the youngest and only focusing on fulfilling his promise. He did however find someone to look up to and when he graduated at the age of 14, he was second best by losing to his idol… Auth vi Rauco.
At present, Mitsuo’s kill count was a little decent being 5 kills and 4 assists for doing 5 outside-the-walls missions thus far. He was at least able to average 1 kill per mission.
His numbers would have been higher if Mitsuo did not decline some optional excursions. He declined the excursions to work in the shop with his father. Refining his idea for building a metal Titan, creating the blueprints for it and secretly working on it over the years.

Mitsuo is putting all his skills in use just to fulfil his 5-year-old dream and promise: to create paradise.


Strength: 7
Agility: 7
Intellect: 8

Extra: His father, Arata, is one of the most well known engineers inside the wall as he works for the Survey Corps. This means that Mitsuo has a legacy to fulfill and his dad has high hopes of him taking over the family shop "Shimura Works" and improving it. Mitsuo is a little popular because of his father and is called "Shimura's Son" by a few who know him and his family.

Last edited by Mitsuo Shimura on 22/9/2017, 16:27; edited 1 time in total
Mitsuo Shimura
Mitsuo Shimura

Posts : 256
Join date : 2017-04-04
Location : My workshop.

Character sheet
Strength: 7
Agility: 7
Intellect: 8

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Mitsuo Shimura (updated) Empty Re: Mitsuo Shimura (updated)

Post by Admin on 4/4/2017, 20:02


Character made perfectly well, and fun to think that he is, stat-wise, almost identical to my Auth (one point difference).


Posts : 18
Join date : 2017-03-14

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