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Roleplaying Rules

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Roleplaying Rules  Empty Roleplaying Rules

Post by Admin 20/3/2017, 16:38

Roleplaying Rules

These are meant for the sake of the roleplaying itself. In a lot of ways, they are the same rules that exist in any rp, albeit our take on it might be slightly different. In any case, in the end, keep in mind that these are mostly meant to keep the game fun, and that they're not as hard-wired as the forum rules.



1. Have fun! Seriously! It is the first and foremost reason for the entirety of the forum in the first place, after all! If for any reason you feel like you're not having fun, contact an admin, write a post in Opinions and Suggestions, tell us why you don't have fun. We'll do our best to fix that for you, we promise.




2. Don't spoil the fun of others. After all, we all like having fun, so let's not be selfish. This rule mostly falls into a number of sub-rules:

2a. Do not godmode. This really means don't be immune to damage ("X got shot in the head. He spit the bullet back out."), don't always dodge ("X dodged the bullet. And the next. And the next. And the firing squad. And the cannons. And the nuke.") and in general don't always come up with 'nah, you can't touch me'. Take damage sometimes, okay?

2b. Do not puppeteer. As in, don't control others. This really makes the most sense if you think of it in reverse: would you like someone else to control your character in your place? Most likely not. As such, don't do it. (This refers to both outright control: 'My character goes out the door, and yours does not', but also naming consequences 'My character hits yours. You reel back in pain and with a broken arm'. It's always the other player that decides what your actions did to them)


Combat and this rule - personal experience and other suggestions:


2c. Do not metagame. Metagaming is when your character knows stuff that he should not know, like someone's backstory (without having a reason as to why he knows), or in more extreme cases the other guy's thoughts. Also, always being a step ahead in planning (Guy A:"I pull out a gun"  Guy B:"I knew he'd pull out a gun, so I walk in and stop him before he can do that") falls under this as well. Ass pulls ("I get a gun from my coat!" when you're a civilian and the character has no reason to carry a gun, and there's no way any other player could have known that beforehand) are another example of metagame.
This is a hard rule to abide by, as all roleplay naturally involves some degree of meta in order to work out. The main way to gauge how much meta you can do is really common sense. If you feel like someone is going too meta, just tell them. They most likely were doing it by accident (if they do not cooperate, feel free to tell an admin. We'll talk to the player and see what we can do).

Planning and not metagaming - Personal experience and other suggestions:

3. NPCs and environment are free to use for everybody, as they wish. The only rules regarding this are really, don't do anything stupid/unrealistic (Like, really. You could even get banned if you, say, make a huge earthquake that breaks down the three huge walls. We'll warn you once, maybe twice, but don't tempt your luck), and don't do something that leaves no place for reactions (For example: "A few thugs run up the street, with the military police after them. Before anyone can do anything, they are out of sight."; doing that is the same as puppeteering, as in you made the other characters be unable to react)

4. While this is included in 'No Puppeteering" rule, but it should be mentioned again anyway: Under no circumstance can you cause any form of permanent damage (or death) without the explicit approval of the character's owner. Doing that will get us admins angry, we promise, and if someone did it to you, tell us immediately. We'll fix things up.


5. Don't write one-sentence posts! Try to go for at least two paragraphs, and feel encouraged to go over that as much as you desire. Short posts just make it less fun, both for the people you RP with, and yourself, in the long run. A forum RP takes time between posts, so please find the time and write an elaborate response.




Not a rule, but a suggestion: Generally try to keep a 'posting order': this usually means that after you've joined a thread, only post after the same person as you posted originally. This is meant to give everyone an equal chance to roleplay in that thread (after all, how would you feel to go sleep, then wake up the next day and find out they rp-ed 20 more posts and concluded the whole deal without you?). If someone does not make their post in 48 hours (and hasn' announced that absence), it is all right to skip them for the sake of keeping the RP going. The entire thing is optional, though, and usually up to the thread starter to decide.


These are all the rules for the roleplay. The rest is going to be in the various mechanics and systems employed (such as how stats work, how to make a character, etc), but these are the things you will always have to keep in mind. As always, if there's anything you did not understand fully or have more questions about, do contact us admins. We're here to help!

Admin
Admin

Posts : 19
Join date : 2017-03-14

https://aotrp.forumotion.com

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